Tools for each part of your interactive story.
Browse by the work you are doing, from concept and writing to production testing. One creator can take on several roles.
- 6 planning roles
- 27 tools
- 4 Available
- 2 In development
Concept & positioning
Define the audience, player actions, and the first assumptions to validate.
Genre research
AvailableCompare 32 genre directions across five markets, with interaction and production notes.
Core conflict logline
PlannedDefine the player, goal, obstacle, and cost of the central choice.
Player fantasy check
PlannedSeparate the protagonist’s story from what the player can actually do.
Project concept brief
PlannedCollect the audience, core experience, scope, and first validation assumptions.
World, characters & script
Turn motives and causality into chapters and scenes you can develop.
World rules
PlannedDefine world constraints, information access, and rules the story must respect.
Character agency check
PlannedReview motives, relationship conflicts, boundaries, and character arcs.
Chapter beat board
PlannedOrganize goals, obstacles, turns, and information reveals into a causal outline.
Episode & scene editor
AvailableOpen a project from your bookshelf and write episodes and scenes in the screenplay workspace.
Branches, choices & play
Design player actions, meaningful alternatives, and visible consequences.
Key choice cards
PlannedDefine competing interests, known information, immediate reactions, and later consequences.
Branch complexity estimate
In developmentReview the maintenance cost of nodes, reconvergence, and exclusive content.
Interaction pacing check
PlannedReview viewing stretches, choice intervals, and timed interactions.
Clue & puzzle design
PlannedConnect clue discovery, deductions, hints, and recovery from failure.
States, values & endings
Remember player history and resolve consequences with clear rules.
State variable cleanup
PlannedFind duplicate states, write-only variables, and opportunities to simplify.
Relationship & value curves
PlannedMap trust, resources, and thresholds so values have a clear purpose.
Condition & trigger checks
PlannedReview prerequisites, exclusions, priorities, and conflicting rules.
Ending condition matrix
PlannedMap endings to conditions, key choices, and thematic payoffs.
Shooting, resources & handoff
Translate the interactive script into shootable, reusable production requirements.
Scene reuse estimate
PlannedSeparate exclusive and shared scenes to assess reuse across story states.
Shooting volume calculator
PlannedEstimate footage needs from cast, locations, state differences, and alternate performances.
Script resource breakdown
PlannedList cast, locations, props, and interactive footage needed for each scene.
Production handoff checklist
PlannedReview node IDs, asset versions, subtitles, and unresolved requirements.
Playtests, coverage & iteration
Test experience and production risks with representative scenes and reproducible paths.
Vertical slice scope
In developmentSelect a representative segment to test identity, choices, feedback, and production risks.
Path & ending coverage
PlannedMap reachable paths, ending conditions, and critical branches still to test.
Story continuity check
PlannedTrack character knowledge, promises, injuries, and props across paths.
Playtest feedback review
PlannedTurn observations into issues, reproduction paths, changes, and retest records.
Documents & creative workflow
Organize findings, documents, and AI usage across every role.
Markdown structure cleanup
PlannedNormalize headings, lists, emphasis, and tables for consistent documents.
Conversation to planning draft
AvailableApply useful AI conversation findings to the document in your project workspace.
Token usage ledger
AvailableReview input/output tokens and conversation credits by project and request.
Tool availability
- Available
- Opens the corresponding workspace or page.
- In development
- In development and not yet available to use.
- Planned
- Listed for future work and not yet available to use.