Interactive film & game directory
Look beyond genre.
See how the player takes part.
A reference library for interactive storytellers. Find an interaction structure, then consider your own player role, the cost of choices and production scope.
What we includeGames where live acting, location photography or a live-action video database carries the main narrative interaction. Years refer to the current official store release.
How to use itThis is a reference list, not a ranking. Visit each official page and compare player input, system feedback and the cost of branching.
Reference library
Find references through interaction structures.
Showing 12 of 12 games
- 01
The Invisible Guardian
An espionage story built around a concealed identity, with successive choices, shifting relationships and multiple endings shaping a long-form live-action narrative.
- 02
Love Is All Around
A first-person urban relationship story where affection, immediate choices and replaying different paths drive the search for endings.
- 03
Death Come True
Amnesia and a cycle of death frame a science-fiction mystery, with key choices changing the investigation within a cinematic flow.
- 04
The Centennial Case: A Shijima Story
Live-action cases unfold through incident, reasoning and solution phases, linking a century of events through clues and tested hypotheses.
- 05
428: Shibuya Scramble
Location photography and live-action material connect five parallel stories, where one character’s choices change the circumstances of others.
- 06
Her Story
Players search a police interview database with keywords, assembling information, evaluating testimony and forming their own account of events.
- 07
IMMORTALITY
Three unreleased films become a nonlinear archive as players match people and objects in the image to move between clips.
- 08
Not For Broadcast
Camera selection, censorship and keeping a broadcast running become real-time tasks, combining narrative stance with operational pressure.
- 09
The Complex
A crisis in a sealed laboratory tracks relationships and personality, with time-limited decisions leading to different character states and endings.
- 10
Five Dates
Video dates provide the setting for a light relationship story shaped by conversation choices, compatibility and character feedback.
- 11
Ten Dates
In-person speed dating expands the premise through two protagonists, multiple partners and repeated encounters that create replayable relationship paths.
- 12
Bloodshore
Reality television meets a battle royale, with survival decisions, relationship tracking and multiple paths driving an interactive action film.
Our method
Keep facts and planning interpretations separate.
- 01
Verify the work first
Names, developers, release years and core gameplay are checked against official store pages.
- 02
Then examine the structure
Formats and descriptions are planning interpretations, not necessarily the developers’ own categories.
- 03
Avoid changing rankings
We omit prices and review scores so that changing data does not become a lasting judgment.
From reference to your own project